May News
Dev diary number twelve: Bug reports
- Saturday, May 5, 2012
Hi there! This week’s blog will be shorter than usual. The current situation here at Sauropod is in a state that makes writing blogs a bit harder than wer’re used to. We have lots of tasks that are unrelated to the actual game development that occupy a good part of our time. Tasks such as Read More
April News
Dev diary number eleven: Cake story
- Sunday, April 29, 2012
Hello Internet! So yesterday was François’s birthday. There was much rejoicing, and some incredibly talented friends of ours created one of the most awesome cake I’ve ever seen in person. Combine that with the birthday of François’ wife, Julie-Édith which was earlier this week, our workspace was filled with so many people that writing [Read More http://www.sauropodstudio.com/dev-diary-number-eleven/]
Dev diary number nine: Skybox shmybox
- Saturday, April 14, 2012
Greetings earthlings! Our imaginary Kickstarter deadline is coming up inexorably, as we scramble to get everything done (we will announce it very soon). OMG sooo much things to do and not enough time! As for the game, we got lots of little things done this week. Nothing huge, but together they amount to large changes. Read More
Dev diary number eight: Ballistics and projectiles
- Friday, April 6, 2012
Bonjour! Another week has passed, and brings us ever closer to the Kickstarter. We can’t reveal the exact date, but rest assured that it will be soon, and that if you read this blog, you will know a week in advance. This said, this week has been very productive. Many important features and assets have Read More
March News
Dev diary number seven: Bricktron behavior patterns
- Saturday, March 31, 2012
Hi there! Phew, that was a tough week! I’m glad it’s over so we can take a break. François, Benoit and I all hit tough task requiring deep debugging, long testing sessions and leaving our comfort zones. Here’s what we worked on: *** WARNING: THESE PICTURES ARE NOT IN-GAME GRAPHICS *** New weapons and new Read More
Dev diary number six: Walk cycles and wood blocks
- Saturday, March 24, 2012
Ahoy Internets! How was your week? Ours was pretty ordinary. As ordinary as a week can be if you take into account the fact that we’re living our dream making games for a living. We’re not complaining. Aside from working really hard, we took part in an epic 200,000 people manifestation right here in Montréal Read More
Return on the Q&A Session
- Saturday, March 17, 2012
Just wanted to thanks again all the people that worked hard to make it happen and all the people who joined the IRC session yersterday, it was really fun. Here is the list of questions that was answered and thx to the people who logged it :P. (log from user Gijs) ________ First question round. ________ Read More
Dev diary number five: Redesigning the Bricktron character
- Friday, March 16, 2012
Hello! It’s been a slow week. Combine bad weather, an outbreak of flu among the team, and the fact that we’re all starting new tasks, nothing concrete really got finished this week. We’re definitely not procrastinating though, here’s a list of what we’ve done: Redesigning the game character So a few weeks ago, we decided Read More
Live Q&A Session: Friday 8pm
- Friday, March 16, 2012
Remember, we have a QA session Friday march 16th at 8pm Eastern Time (what’s my timezone?). It will be on the Castle Story community IRC chat, you can log on with the webapp located at: http://castlestoryonline.com/pages/irc/ or with your favorite IRC client on: server: irc.ospnet.org channel: #CastleStoryOnline To avoid our answers getting lost in countless Read More
Dev diary number four: Barrels, pies and other goodness
- Saturday, March 10, 2012
Howdy, Internets! It’s friday! The week’s over! Time to get wasted and act like idiots! *Ahem*… But before we do this, we need to keep you up to date on what’s been going on over here. Here’s a list: We made a video to demonstrate all of this. Narrated by our very own François: Castle Read More
Dev diaries will be on Fridays from now on
- Tuesday, March, 6, 2012
Hello! We are changing the day on which we will post the dev diaries. Starting this week, we will post our Dev Diaries on Friday instead of Sunday or Monday. Since we changed from working part time during weekends to full time during the week, it makes no sense to post our updates on Sundays Read More
February News
Dev diary number two: Hasty Iconography
- Monday, February, 20, 2012
Hello everybody! I am officially out of a job now! Let’s hope this gorram game is worth it. This week was a bit screwy. François being out of town, and me being sick all week. We had very little communication going on. Nevertheless, we got some pretty cool things done! Here’s a list: I deliberately Read More
Weekly development blog number one
- Monday, February, 13, 2012
Good evening! So this week we’ve been kicking it up on the high gear. Being the first week that I had a few days off to work on he game (I’m progressively quitting my job, I’ll be virtually unemployed after next week) we decided to go ahead and tackle the really nasty stuff : systems Read More
Timelapse Video
- Wednesday, February, 8, 2012
Hi Everybody! We’re a bit late this week; we’ve been overloaded with all kinds of stuff, some game-related and some in RL. But we didn’t forget you! We received many request to show some of the features that weren’t shown in the demo video. The reason we didn’t is that they didn’t look very good. Read More
January News
How to make a voxel based game in Unity?
- Monday, January, 30, 2012
Disclaimer – This is a semi-technical blog-post. Some of you might not be interested by it’s content while some others might find it incomplete. I made a compromise between accessibility and depth. Later, if people seem interested by the subject, I might make a more complete tutorial. – François So we got that question a Read More
Castle Story 101: Bricks
- Sunday, January, 22, 2012
Hello everyone! This week, we decided to go over the very basics of the game. Castle Story is not a regular voxel based game because in our case every voxel is bound to a few rules that changes its behavior. These behaviors are what allows you to build complex structures. This is a brick. It Read More
Whats ahead of us
- Sunday, January, 15, 2012
Good evening fellow Bricktrons! Some of you might have visited Sauropod Forum since we launched it Sunday, if not, we strongly encourage you to go check it out and meet the cheerful bunch happily chattering away over there! However, we would like to inform you of several changes that are going to take place during Read More
CastleStoryOnline.com, the official community forum
- Tuesday, January, 10, 2012
Good evening fellow Bricktrons! Some of you might have visited Sauropod Forum since we launched it Sunday, if not, we strongly encourage you to go check it out and meet the cheerful bunch happily chattering away over there! However, we would like to inform you of several changes that are going to take place during Read More
Forum and FAQ online!
- Monday, January, 9, 2012
Our forum is finally online. We’ve been setting it up for the last two days with the help of our friend Thierry Bégin (aka. Menekis), who will be our forum moderator for a while. Check it out! [FORUM] Also, in a futile attempt to answer all of the questions we are getting. We’ve set up Read More
Holy Cow! Big thanks to everyone!
- Monday, January, 9, 2012
Phew! What an amazing last few days it has been. Less than a week ago, we were still unsure about what kind of success our game would have. We knew we were taking a risk: François avoided getting a job in order to work more on the game and was slowly running out of money, Read More